Created a full character of a friend of mine.
Sculpted initially in Zbrush and rendered some passes in Arnold. After getting the initial shapes I took the mesh and turned it into a metahuman with the mesh to metahuman plugin in Unreal. Rescultped the details again after on Zbrush and retextured everything on Substance Painter.
Clothes were done in Marvelous Designer and retopologized and rigged in Maya.